The project uses a special glove equipped with a powerful microcontroller to create this motion controlled Tetris device.
The design of the project contains a combination of massive coding required for the Tetris game with the elegance of coordinating the processes of a wearable controller. The controls for the game were made similar to how the Tetris blocks move in the real world by grabbing or rotating them. A plain averager is the averaging used in the glove to interpret the accelerometer data wherein 5 samples were added at a time and divided by 5.
A standard black and white television is where the Tetris was implemented where an area of 100 pixels high by 50 pixels wide was used. A 5×5 pixel square makes up each smaller block and each block is made up of 4 smaller blocks moving together. The location of all the blocks is not stored since there is no array. The falling block is the only thing tracked. The blocks are found again by reading the pixels on the screen once they are done moving.
The glove was built onto a rollerblading wrist guard to limit wrist movement.
Technical questions? Find your answers here! Digi-Key experts available 24-7!
Broad offering of high-performance analog, robust communications and innovative application-specific ICs
Designed for harsh-duty wash down areas, the V15W series of basic switch offers rugged, precise on/off control
There are currently no comments.